Projects
If I’m not playing hockey or video games, I’m developing something, usually another game.
Hermes
Webmail
Status: Retired. My own webmail solution to help separate me from spam. Worked well enough, but became too much to maintain. Sadly, it had to be let go so I could focus on other things. You served me well Hermes!
Themis
Login, Security
Status: Somewhere. My first script was a user authentication script. Designed to handle logins for any application I wrote, it also took care of the security for those trying to break in. Never to work on its own, but as a part of other systems.
iKonquest
Web Strategy
v1
Status: Retired. My first game. Based on an old game from the late 80′s by Rick Raddatz, and then a KDE / linux port called Konquest, it adds several new features and enough differences that only the concept is similar now. If you like Risk like games, you should take a look at www.ikonquest.com. A recent discovery has revealed a German version of the game as well, developed by Robert Rasche. With a greater look and feel to that of the linux port, it also comes with a wide variety of it’s own uniqueness. Diplomacy, missions (auto send ships), as well as battleships. www.konquest.raschhour.com
iKonquest
Web Strategy
v2
Status: Design. A total redesign of the first version. The first version was a proof of concept and a learning experience making something for the public. This new version is a redesign in an effort to improve upon the gameplay the first version had, as well as capitalize on the exposure this time around.
Pickup Sticks
Unknown
Codenamed
Status: Design. A first attempt at an iPhone, iPod touch game.
- Dreamscape Sandbox: A real-time strategy based on giving orders instead of actual control over your minions. Inspired by games like Evil Genius and Dungeon Keeper, this game will try to fit into the same niche genre of strategy as these do.
- EventShift: Squad based deathmatch like game. Essentially this game is to replace some of the dated games which I find so fun. Games like Aliens vs Predator specifically where you had units that cloaked, others that ran on walls all in a deathmatch game. Using it’s own unique classes and looks, this game is to be built on a much more modern graphics engine.
- LLSquad: Squad Coop with dynamic elements. The first true single player / coop game with a story. It’s also a game that is based in the universe of one of my own novels.
- Hammerstaff: An MMO currently in concept design but will start development in several years.
- Futureshift: Another MMO based on the same principles as the first but set in a science fiction universe instead off fantasy.
For now this is it. I’ll add a more descriptive description describing the details later.