I’ve been programming for what I would consider a while. First, lets visit the past. Let me tell you what I’ve worked on you don’t think that I tried one thing and gave up.
I don’t know how many websites I’ve created before. Plenty of unique and plenty of ugly by today’s standards websites. I was never strongly determined to go into flash, so I tried one thing there and then settled on server side scripting, html and JavaScript… then later on with CSS. I list websites as it’s pretty much the first thing I did. Lots and lots of pointless websites. All just for myself that served no purpose other than to try and make a cool design. Am I sad to see these go? Not one bit.
Themis. My first first major server side script. I put a fair bit of time into this, but it didn’t really have a hold on me. Just something I spent a lot of time on. It helped me get a good understanding of what kind of security works and what doesn’t. Then better solutions came around and I let it turn to dust. No one used it. No one knew of it. I don’t think even I used it. Always in a alpha or beta state with nothing else that used it. It was back in the day when I wanted to do everything myself instead of using libraries. Although I’m sure that libraries were hard to come by at the time.
Hermes. My second script. This one had much more gumption. Now that I think of it… I do think Themis was used for this. Hermes was my webmail client. Also during the time that I did everything myself. In this case… I did have other things before. I tried hotmail, thunderbird and eventually a site call blue…. blue something-or-other. Spam was bad and this solution seemed to get rid of most of it. It used a unique (to me) method to ask anyone who emailed me to whitelist themselves by clicking a link on every reply. This way you could cause yourself to go to the inbox so long as you had a valid email, instead of landing in the spam folder. The service itself’s uptime is what caused me to then make this script. It mirrored much of the functionality and was quite lite-weight. After 2-3 years, I eventually retired it as it got too troublesome to maintain for just myself. Then finally, at Google Mail… I’m happy. Am I sad to see this one go? Perhaps, but like Old Yeller, it was just time…
iKonquest. My third major script. This time, I wanted to see a multiplayer version of a game i had great fun with on the KDE version of linux…. Galactic Conquest. or Konquest. It had more to do with strategy than it did luck which is why I liked it… Simple to learn, hard to master. I set out to create the game and eventually I did. It had a small following, but bugs eventually killed it. My attention soon helped the demise of this game and eventually it was gone. Sad to leave, a little.
Facebook Game. A victim of feature creeping. I failed to realize how large the game could get and ultimately abandoned it. Sad to leave? A little yes.
Maelori. A java game that I worked on with a team, reason for ending, unspoken, and it’s end was unfortunate.
Android App: Scoundrel’s Cross. This app, I even invested in. Took me about a two months to get in a workable state, and another few months to finalize the content. It was the first true app completed to the level it was intended to be released in. A part 1 of 4 series. Unfortunately, I’m no businessman or marketer and that ultimately killed any future for this app as a good portion of it was riding on the artwork. Without artwork, it would look unfinished and the poor sales killed any ambition to move forward. In the end, I released the source code for the app and made what i did release, free. (I refunded all who purchased as part of the original promise was that they were going to get the full game as it was released. The right thing to do was to refund all who purchased to date… which wasn’t that many.). Sad to leave? Very. My first app, in a universe I’ve spend years developing. A big slap in the face and one that made me question if I should continue doing this. More on that in the next post.
Note: The website for this app was quickly made and ironically wasn’t intended to be viewed initially in a mobile device. With the death of the app, there’s very little ambition to make it so.
That’s the apps I’ve created to date. There’s probably others but none that I can remember… so they didn’t hold a part of me when they died.