I’ve decided to change my perspective. This journal isn’t about a discouraged developer… it’s about a developer who just happens to be discouraged at the start. Hopefully there are more inspiring posts later on and stories of success. That is why I don’t want this journal to be stuck on the negative. By nature, I am a negative person. Something I’ve been fighting for decades now. I can go into this later.
So I’ve mentioned what I’ve worked on before. I had made the choice that I need to determine what dream / project will die now. Made mostly out of being bummed out after a horrible start with my android app. Before I made the app free, I only had about eleven purchases. Pretty poor for, well, any app. It has more now, but that’s because it’s free. Since then I’ve released the source code in case anyone wants to learn off of the code.
I’ve realized that I’m no business person and it’s not likely going to come to me one day. I’d have to go and take a full course on entrepreneurship and even then, there is no guarantee that I’d learn how to handle starting up a business (or running one). That realization was probably the second part of my discouragement, which lead to me thinking… “should I just give up on my dreams?” Google searches on that exact phrase will give you plenty of posts on NO! responses. One even suggested that giving up on them even could lead to depression if your dreams are big enough. Don’t ask me for the reference because I cannot find it anymore. And Google searches for it give me results without the words I searched for… Thanks Google. Sigh.
It’s odd. It seems at times, I warm up to the idea that I should let some dreams die so I can focus on others… then several days later I think, well, maybe I shouldn’t give them up. I could put them on the back burner for later. Two are fairly large and I’ve invested a lot of time doing what I enjoy the most… the lore creation. Well it might be second to actually seeing the lore being used in a game / book. I’m creative. Probably more creative than I am analytic.
To get into the projects I have in mind and my level of attachment to them are as follows:
A class based multiplayer mod. It’s closely linked to Aliens vs. Predator clone than what some people might have assumed as being a Team Fortress 2 clone. The only attachment I have to it, is that I’ve enjoyed AvP 2, _Not the recent version created lately_. Natural selection seems like the closest there is, but I haven’t played that. I liked the different classes offered by AvP and would usually pick the settings such that it restricted the weapons. Being that the game is ancient now, I’ve longed for a replacement that including races that cloaked, races that were melee and climbed walls, and your stock race with guns. So if someone were to make a game that felt like the old AvP with a new look, I could probably drop this idea quickly. It might be better to just wait for a true AvP clone to arise than make this myself.
Aenteroph Chronicles. I don’t remember how this started. But for quite some time, I spent a lot of my waking hours dreaming up the world and how things worked. I’d have to say that I’d also be deeply saddened should this ever go. I keep thinking that this was simply supposed to be a simple one off story that was going to give me the experience I needed to make more involved games later on. It also might have been my attempt at thinking up another fantasy MMO that was based on the rules that I wanted to see in the game, as I’ve already thought up the sci-fi mmo for the Legacies lore. After many nights thinking up things to put into this fantasy world, I ended up with about 10-15 stories that I could make out of this.
Last but not least is the Legacies science fiction universe. This is by far my oldest creations and I would probably be devastated the most by the loss of this one should I let it disappear. It’s over 15 years old and very few people have seen it. I’ve likely held on to it as I wanted it to be the masterpiece of my creations. That it’s solid in it’s story and lore. A deep and rich experience. It’s come a long way and I remember a lot of what I put into it and what was cut. Being sci-fi, it was inspired by many of the sci-fi stories out there: Star Wars, Space Above and Beyond, Star Trek, etc. At one point I had to stop looking at other movies and stories as I had noticed that my creations were a little too familiar. I didn’t have wookies, I had large… hairy… sasquatch—-like…. There was no force, or light sabers… they just used swords… that may or may not have glowed. Desert people that looked like Kardasians. Ugly faced war lovers…. _sigh_. Then it all got an overhaul… then again and again. I’m glad to say that now it is very close to what I envision it. That it looks different and no longer a spinoff of something already existing. There is no force. Melee weapons are for primatives. Lines often blur between good and evil.
So the question now is, what do I do with them? Put them on the side and not think about them for a while? Let them die? Ignore everything and continue full force in them?
Part of the question, reaches back to the android app I made. If I do get around to making it, will people even like it? Enough that warrants me making more (financially or not).
Or do i make it, but for myself first? Even if nobody else likes it. Would I like it then?
At the very least, I might sideline these and try just writing them myself.