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| Image source originally found here. |
I easily passed on Killing Floor when it first came out. Little did I know it would be a game I play with friends so often as of this post. It is true, so few games now-a-days offer a coop mode in games. That’s what this game is. It is initially easily comparable to Left 4 Dead, but after playing for a bit, you quickly get a sense that it is very far from it. It’s grittier, less forgiving, and darker.
Each game by default has up to 6 slots for players to occupy. It’s round based instead of guiding you through a tunnel. This lets players decide how they want to survive. Often I’ll find that some areas are really good for defending, as opposed to others. Those who like to hunker down and weld doors shut so that they can funnel the mobs, can do so. They can even use it to their advantage where the weld a gate shut so gunfire can still pass through. You can’t always hunker down completely as the trader changes location each round so if you get stuck defending one location, you might not have enough time to make it to the trader.
The trader gives you access to bigger and badder weapons, should you be able to afford them. If not, then gain cash by killing mobs and surviving. If all else fails, ask for money and someone might be able to lend a few bucks. Giving cash to other players is critical to the game in harder difficulties as deaths are likely. The game is pretty unforgiving in that your weapons and armor are gone after death, unless someone was able to pick it up for you. You also lose some cash too. Being able to get right back to where you were last round with the help of friendly donations is key, otherwise you’ll once again be the weak link in the group.
The game also scales depending on how many players are in the game, along with the global difficulty setting. This can work against the group if people quit or are afk after a round starts, or someone doesn’t know how to play.
Overall, the game is fairly polished despite a few quirks such as:
- Very rare, but I’ve been stuck in third person view a few times. No way of getting out of it except for hoping it resets on the next round (usually after a death)… otherwise it’s quit the game and start it back up.
- Headless mobs still have a sense of where you are. Would have been nice if they just wandered around aimlessly or continued in the same direction before bleeding out.
- There’s a few maps where the mobs get stuck, and sometimes can only be heard and not seen (making it difficult to kill them).
