Two ads & a side order of patience.

And so the stage I dread the most. Advertisement. I know it’s a vital step in any success, but I’m not good at it and dread doing it myself. Recently I have finished making a game I have been developing for about 4 months. The first month was steady work where the latter three months were on and off development. The game itself is a strategy game based off of two open source games. It is most similar to the popular Risk games and their variations, with a few noticeable differences.

The game is now ready for the public to play. But there’s one small detail, in order to attract players, I need players. It’s the catch 22. So what I need to do is find some way of having people join but also be patient in the early community life of the game. Do I spend some money to setup advertisements on other websites? Do I offer prizes for the Nth player to join…

I guess I have to do some sort of advertising, but I want to do what is best for the site. I don’t want to attract hundreds of people right away, to only have them leave and never come back because it was the wrong crowd. But I also don’t want to wait 10 years for the game to gain light and catch on either. So I’m off to do some advertising I guess. But if you haven’t seen any of my ads, head on to www.ikonquest.com. Feedback, suggestions, complaints or general comments are welcomed.

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